Starcraft 2 Zerg Updates!
Blizzard Entertainment released StarCraft II Zerg content throughout Monday morning.
Regarding StarCraft: Legacy's coverage, you can expect a central hub (index) post to be made; this hub will link to our seperated content as well as flag new additions. Regarding the present coverage, Blizzard website content is posted here while the Korea content is in the previous news post.
Many North American users appear to be having trouble accessing the StarCraft II website. We will be reposting as much of the information here as possible.

The last five have been released previously.
Concept Art
Concept Art from StarCraft2.com
Unit Background
Background story from StarCraft2.com directly.
Hydralisk
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Originally Posted by Via StarCraft2.com
The peaceful herbivore herds of slothien were assimilated into the zerg Swarm to produce one of the fiercest and most diabolical of the zerg strains. The evolutionary matrix of the caterpillar-like slothien was supercharged by the Overmind, twisting the hapless creatures into the nightmarish killers known as hydralisks. These once mild creatures now hunger for blood and violence, and they are infamous for acting in a particularly savage fashion.
The spindly, snake-like hydralisks house hundreds of armor-piercing spines within their upper carapace plates. These spines have been specifically evolved from the defensive urticating hairs of the slothien and adapted to a new purpose. Hydralisks use powerful muscle contractions to launch the spines in volleys at enemies approaching from either the air or the ground. Thanks to the remarkable musculature of a hydralisk (4,000 muscles compared to a terran's 629), the penetrative force delivered by a hydralisk spine is quite astounding. A single spine can easily penetrate 2 cm of solid neosteel even at maximum range. Under any circumstances, massed groups of hydralisks should be approached with extreme caution and preferably siege tank support. |
Mutalisk
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Originally Posted by Via StarCraft2.com
The mutalisk has been little changed from its original form, the roving mantis screamer of the desolate Dinares sector. In their original forms these creatures were capable of atmospheric and deep-space flight, although how they accomplished such a feat is poorly understood. Apparently they were even capable of migrating between stars, presumably while in some kind of larval form.
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Our talented friends at SC2pod.com have found Raynor:
Sources:
StarCraft: Legacy's Extended Live Coverage
StarCraft2.com






























Well this game look really good.. i loved the first one in this series so ill get this one as soon as it comes to my contry :D
I've never heard of it, but the graphics look awesome!! I'll try to get a copy!!
it does look good, hopefully it's gameplay and length are better than the first.
Im still playing SC Broodwar in the b.net cant wait for SC2 ><